No worries about unsupported mods being broke by Arma3 updates I really love what each AI mod i have tried has brought through the years,but i believe i will stick with vanilla from here on out. More importantly they did not take ten years under fire to move 10meters!! But they didnt rush kamikaze style toward the enemy either(AI courage at 50) To my total suprise,the vanilla AI were fairly good,better than good.They were bounding,using smoke,grenades,moving from cover to cover,group members were not going MIA 50 meters away from group leader for the most part.They even managed upon a seek and destroy WP to send one or two units from a group into a building and clear it out(probably luck).but it happened none the less. So i went into a premade mission,which i had playtested numerous times one particular firefight,so i could see how bad my AI were going to be now that i couldnt use a mod for them. So i had a mod/script conflict recently and realised my AI mod of choice which i have used since day 1, BCombat,was messing up a revive script for SP.Īfter narrowing down the issue,and being unable to remedy it,i decided i would have to do without BCombat.(Also Vcom as it wasnt compatible for me at least,with advanced AI command mod)
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